Experiential Design Engineer
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Jayce's Mission
Client:
Riot Games
See the result:
Project type:
Interactive Experience Design, Gameplay Design, Scenic and Fabrication Design, Custom Electronics, UX / UI Design
Jayce's Mission Experience translated a climactic moment from Arcane’s season 2 into a tactile, interactive puzzle game. Guests encountered a three-sided structure clad in show-accurate textures, each wall embedded with fifteen illuminated nodes wired into a shared local network. I designed the user journey to be both tactile and reactive: guests triggered node lighting, timed sequences, and live score counters that illuminated through the wall surfaces. By blending practical scenic construction with integrated interactive tech, the experience invited players to step directly into the world of Arcane, turning gameplay mechanics into an immersive roleplaying experience.
























































Watch the 3-part miniseries showcasing the project below